My Resume

Moragot Bodharamik


moragot@gmail.com

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Summary
3D and Character Animator with a passion for creating 3D environments seeking 
to utilize technical skills and artistic abilities.


SKILLS
- Experience creating realistic and stylized key-frame animation, 
as well as facial animations and lip synch
- Ability to animate characters, creatures, and objects
- Thorough understanding of animation principles
- Fast learner and animator
- Knowledge of camera, film, and editing language and principles
- Able to work well in a collaborative environment
- Can read and write Thai

SOFTWARE
- Alias/Autodesk Maya
- 3DS Max
- XSI
- Macromedia Flash
- Adobe Photoshop
- Adobe After Effects
- Adobe Premier
- Final Cut Pro




Education
Academy of Art UniversitySan Francisco, CA
- Bachelor of Fine Arts, Character Animation (2007)                                         

Thammasat UniversityBangkok, Thailand
- Computer Engineering and IT Technology (2003)                                         

Experience



Weta Digital   (Jul.2010 –  present), WellingtonNew Zealand
Previs Animator - Animator


·        The Hobbit - An Unexpected Journey
-       Keyframe and motion capture clean up for Goblins, Orcs, and Wargs


·         The Adventures of Tintin 
-       Animated characters, camera and props

·         Rise of the Planet of the Apes
-       Key frame animation for the ape Koba

Naughty Dog   (May.2008 – Aug.2009), Los Angeles, CA
In-game Cutscene Animator


·         Uncharted 2 : Among Thieves for the Playstation 3
-       Animated in-game cutscenes for the game.  
Including Character work, lipsynch, camera work, 
and objects/props.

Crazybridge Studios   (Jul.2008 – April.2009), Los Angeles, CA
Character Animator


·         Battle 360 Season 2  for the History Channel
- Animated characters, vehicles, and camera work for 
World War II CG reenactments

·        Nostradamus  for the History Channel
- Animated vehicles, and camera work

Hydrogen Whiskey   (Feb.2008 – Mar.2008), Los Angeles, CA
Character Animator


·         Ghostbusters the Videogame for the Xbox 360 and Playstation 3
- Created lip synch animation and character animation 
for in game cut scenes


·         Saints Row 2  for the XBox 360
- Animated characters and vehicles for pre-rendered cut scene

 Wayforward Technology   (Oct.2007 -Nov.2007), Los Angeles, CA
Contract Character Animator


·         Space Chimps  for the Nintendo DS
-  Animated movement cycles and attack cycles for multiple characters

Massive Black Inc,   (Nov.2006 -Oct.2007), San Francisco, CA
Character Animator          


·           Pirates of the Caribbean Online for PC
- Animated in-game cycles for multiple characters 
(both human and animal) 
- Animated in-game cinematic material


·          Upcoming “The Hulk” Game for Xbox 360 and PS3
- Animated in-game attack cycles for “The Hulk”.


·         Massive Black’s IP for PC
- Animated in-game movement and attack cycles 
for multiple characters
- Animated in-game cinematic material
- Exporting animations from Maya to Unreal Editor 3


·         Unreleased “Syndicate” Squeal for PC
- Animated Animatic for their pre-rendered cinematic concepts