Moragot Bodharamik
moragot@gmail.com
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Summary
3D and Character Animator with a passion for creating 3D environments seeking
to utilize technical skills and artistic abilities.
to utilize technical skills and artistic abilities.
- Experience creating realistic and stylized key-frame animation,
as well as facial animations and lip synch
as well as facial animations and lip synch
- Ability to animate characters, creatures, and objects
- Thorough understanding of animation principles
- Fast learner and animator
- Knowledge of camera, film, and editing language and principles
- Able to work well in a collaborative environment
- Can read and write Thai
SOFTWARE
- XSI
- Macromedia Flash
- Adobe Photoshop
- Adobe After Effects
- Adobe Premier
- Final Cut Pro
Education
Education
Academy of Art University, San Francisco , CA
- Bachelor of Fine Arts, Character Animation (2007)
Experience
Industrial Light and Magic (Oct.2015 – Present) Vancouver, Canada
Animator
· Rogue One : A Star Wars Story
· Doctor Strange
· Captain America : Civil War
· Teenage Mutant Ninja Turtles : Out of the Shadows
Weta Digital (Jul.2010 – Jul.2015),
Previs Animator - Animator
· Furious 7
- Facial animation for Paul Walker DigiDouble
· The Hunger Games : Mocking Jay Part 2
· Furious 7
- Facial animation for Paul Walker DigiDouble
· The Hunger Games : Mocking Jay Part 2
· The Hobbit - An Unexpected Journey
- Keyframe and motion capture clean up for Goblins, Orcs, and Wargs
· The Adventures of Tintin
- Animated characters, camera and props
· Rise of the Planet of the Apes
- Key frame animation for the ape Koba
Naughty Dog (May.2008 – Aug.2009),
In-game Cutscene Animator
· Uncharted 2 : Among Thieves for the Playstation 3
- Animated in-game cutscenes for the game.
Including Character work, lipsynch, camera work,
and objects/props.
· Uncharted 2 : Among Thieves for the Playstation 3
- Animated in-game cutscenes for the game.
Including Character work, lipsynch, camera work,
and objects/props.
Crazybridge Studios (Jul.2008 – April.2009), Los Angeles , CA
Character Animator
·Battle 360 Season 2 for the History Channel
- Animated characters, vehicles, and camera work for
World War II CG reenactments
·
- Animated characters, vehicles, and camera work for
World War II CG reenactments
· Nostradamus for the History Channel
- Animated vehicles, and camera work
Hydrogen Whiskey (Feb.2008 – Mar.2008), Los Angeles , CA
Character Animator
· Ghostbusters the Videogame for the Xbox 360 and Playstation 3
- Created lip synch animation and character animation
for in game cut scenes
· Saints Row 2 for the XBox 360
- Animated characters and vehicles for pre-rendered cut scene
· Ghostbusters the Videogame for the Xbox 360 and Playstation 3
- Created lip synch animation and character animation
for in game cut scenes
· Saints Row 2 for the XBox 360
- Animated characters and vehicles for pre-rendered cut scene
Contract Character Animator
· Space Chimps for the Nintendo DS
- Animated movement cycles and attack cycles for multiple characters
· Space Chimps for the Nintendo DS
- Animated movement cycles and attack cycles for multiple characters
Massive Black Inc, (Nov.2006 -Oct.2007), San Francisco , CA
Character Animator
· Pirates of theCaribbean Online for PC
- Animated in-game cycles for multiple characters
(both human and animal)
- Animated in-game cinematic material
· Upcoming “The Hulk” Game for Xbox 360 and PS3
- Animated in-game attack cycles for “The Hulk”.
· Massive Black’s IP for PC
- Animated in-game movement and attack cycles
for multiple characters
Character Animator
· Pirates of the
- Animated in-game cycles for multiple characters
(both human and animal)
- Animated in-game cinematic material
· Upcoming “The Hulk” Game for Xbox 360 and PS3
- Animated in-game attack cycles for “The Hulk”.
· Massive Black’s IP for PC
- Animated in-game movement and attack cycles
for multiple characters
- Animated in-game cinematic material
- Exporting animations from Maya to Unreal Editor 3
· Unreleased “Syndicate” Squeal for PC
- Animated Animatic for their pre-rendered cinematic concepts
- Exporting animations from Maya to Unreal Editor 3
· Unreleased “Syndicate” Squeal for PC
- Animated Animatic for their pre-rendered cinematic concepts